Pretty Colors
Playing around with the illusion of color
Today’s post is pretty simple, I just wanted to see what kind of colors you get when you fill up a canvas with two colors in various configurations. You can change the two colors being mixed below and also the ratios in which they are mixed. If you make the number of pixels for the ratio high enough (or if you zoom way in) you can see what’s really going on. There’s just alternating diagonal stripes of the two colors which fools our eyes into seeing a color which isn’t actually present in the image. Although to be fair, all colors that we see on a screen (aside from red, blue and green) are all illusions anyway. I probably could have done this in plain JS but it’s in WebGL because it’s just more fun to play around with.
Nevertheless, I found this little toy fun to play around with and I hope you do too!
Here’s the GLSL fragment shader:
uniform int u_ratio_a;
uniform int u_ratio_b;
uniform vec3 u_color_a;
uniform vec3 u_color_b;
out vec4 color_out;
void main() {
int total = u_ratio_a + u_ratio_b;
int x = int(gl_FragCoord.x + gl_FragCoord.y) % total;
if (x < u_ratio_a)
color_out = vec4(u_color_a, 1.0);
else
color_out = vec4(u_color_b, 1.0);
}